The Binding of Isaac and the importance of Power Scarcity
The Binding of Isaac and the importance of Power Scarcity The Binding of Isaac from Nicalis, Inc and the mind of Edmund McMillen is a game that I'm sure the vast majority of you have heard of in some way or another. Over the past few weeks I've put in many hours into this title yet failed to understand what really kept me coming back. This perplexed me so much that I made up a new term for it: Power Scarcity. In this article I want to guide you through Isaac's brilliant use of this concept and how it leads to near infinite replayability. "What the hell is Power Scarcity?" To explain, in roguelikes dependent on passive items each run plays along some sort of bell curve. The vast majority of runs are somewhere in the middle of vastly overpowered and underpowered. Somewhere around 2/3rds of every run in The Binding of Isaac are average or below, but the importance of the top third is what makes the difference It is THIS dichotomy that truly makes Isaac s...